How a card shop makes money selling packs online

How you make money

You set the margin on every pack before it goes live.

You set the price and the prizes for each pack. OripaOS shows what you keep before you publish, so you always know your numbers.

  1. Stock cardsYour collection, shop stock or cards bought wholesale from us.
  2. Build a packPick a format, set the price and the prizes.
  3. Players open itEvery pull is paid for before it's opened.
  4. Ship every pullEvery card goes to the player who pulled it, unless you turn on sell-back.

Pulled cards wait in the player's vault until they ask you to ship.

You set the price.

Price per pack, number of packs and prizes. You see your margin before you publish.

Your margin starts when you buy.

Cards from your buylist, trade-ins and collections often cost less than market value. Pulls ship by default, and each player's cards go out together in one package.

See what you could keep.

Move the sliders. This is an illustration, not a forecast.

Pack sales$20,000
Your margin$6,000
Processing & shipping (est.)$2,500
OripaOS fee (3.99%)$798
You keep each month$2,702

After estimated payment processing, shipping and supplies. Before ads, hosting, email, SMS and taxes. Results depend on your cards, prices and marketing.

Free guideHow an online pack shop makes money.

Where your margin comes from, pricing your first three packs, the rules to follow and your first 30 days. Sent to your inbox.

The market

Online pack opening is already a large market. There's room for your shop.

Collectors spend hundreds of millions a month opening cards online, live and in stores. These are published numbers, with sources below.

$284.3M1

spent in a single month (July 2026) across five onchain pack platforms.

$433.5M2

in pack sales on one onchain pack platform in a single quarter (Q3 2026).

$8B+3

in live-selling sales on Whatnot in 2025, more than double the year before.

$2.5B6

Pokémon US sales in 2025, up 87%.

See four more figures
8×4

eBay Live sales growth, year over year (Q2 2026).

26.8M5

cards graded in 2025. Trading-card games up 95%.

+57%7

GameStop collectibles sales growth. Now 45% of its revenue.

$2.3B8

Japan's trading-card market in FY2025, up 12%. Nearly 30% of all toy sales.

Your own oripa shop.
Everything in one place.

3.99% of sales · Your own payment account · Launching in the US